![]() Originally posted by Dracco0085:Personally I wish the devs would swap out the thermal generator for a nuclear one that has a lower out put than a base generator and can only take one fuel cell, It would make the Cyc alot more useful We will never get a nuclear cyclops reactor unless the Devs are willing to give is an upgrade that practical. Personally I wish the devs would swap out the thermal generator for a nuclear one that has a lower out put than a base generator and can only take one fuel cell, It would make the Cyc alot more useful Put back in the bone shark aggro and add a cavitation shroud to remove aggro, so there is more game progression, they could add a few hacks that you need to do to enable silent running and flank speed or add a cooling system to extend the time before or eleminate the fire issue for flank speed. Utility station on the side, the vehicle repair station goes next to the vehicle loading hatch, the generator goes on the other side of the engine between the two doors to the engine room. The rest you build onto the sub, Sonar goes over the pilot station, fire suppression goes over the the depth, effecincy, armor, shield, and decoy mods). ![]() So make some of the part of the sub, some of them stay in the module console, (ie. ^Exactly, the issue is that there isn't enough space for needed upgrades you don't need to have them break the sub can blow up and you would lose them (though I wish it would just sink like a regular base would instead ). Unless you code your games purley to spite people I guess. If something isn't good enough, the answer isn't "Give it even more problems". When a common issue is that our options are not useful enough with too few module slots, saying "And then make them able to BREAK" is merley making the underlying problem worse, not better. Interior modules could be damaged by fire, and exterior by creature attacks. Upgrade modules should be built onto the sub itself, and be subject to damage or even destruction. Originally posted by Stoickk:I like this idea.
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